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Vampire combat rules world of darkness
Vampire combat rules world of darkness










vampire combat rules world of darkness

They may even choose to reward players with bonuses if they played particularly well at a given time. How much experience is earned depends entirely on the Storyteller. Like with other tabletop RPGs, that experience is earned by completing tasks and story arcs in the campaign. They’ll also be able to access more tribal and clan skills as earn experience. Instead, their skills and sometimes even attributes increase as they gain experience points to spend. When it comes to leveling up your characters, WtA and VtM are again quite similar…although it’s probably better not to think of it as “leveling up.” Unlike in DnD or many other tabletop RPGs, your characters aren’t given a numerical level. Read Also: Top 5 Best Werewolf: the Apocalypse Tribes Developing Characters Your moon phase will determine what role you play in society, whether it’s a warrior, trickster, judge, bard, or mage-like character. With WtA, you take it a step further and choose an auspice, too, which is the phase of moon you’re born under. Each clan or tribe has their own unique abilities and reputation. When you choose your clan or your tribe, you’ll gain access to a range of abilities that your character can learn later on.

vampire combat rules world of darkness

When you take a flaw during character creation, it gives you more points to spend on other qualities.įor either game, you’ll also need to choose a greater group your character is part of. It can be something as simple being shy, or something as debilitating as being insane. It costs you points to take a merit.įlaws, on the other hand, give you points when you take them. Merits are positive qualities that give you some kind of benefit, such as metamorph in WtA, which allows you to shift forms without needing to make a dice roll. In either system, you can also choose merits and flaws during character creation. In each one, you’ll assign points to the same attributes and skills with a remaining number of freebie points to dedicate to whatever you wish. Character Creationīuilding a new character is basically the same between WtA and VtM. VtM has a heavy focus on political intrigue and roleplay. Truthfully, it does have a lot more rules dedicated to combat than VtM.

vampire combat rules world of darkness

Some say WtA is the more combat-focused of the two games.

vampire combat rules world of darkness

The more successes you get, the greater your chance of getting a favorable outcome in whatever situation the Storyteller made you roll on. On each die, you need to a roll a certain number or higher to get a success. You’ll roll a greater or lesser number of dice depending on your character’s skills and attributes. In both game systems, you’ll use ten-sided dice to make rolls. Becoming too hungry in VtM or too filled with Rage in WtA could cause your character to lose control. Vampires do need to keep an eye on their hunger and blood potency stats, though, whereas werewolves need to be conscious of their Rage. Dice rolls are made in the same fashion, and most of the attributes and skills have the same names, with a few exceptions. In general, the gameplay between the games is quite similar.

#VAMPIRE COMBAT RULES WORLD OF DARKNESS HOW TO#

For each point of comparison, we’ll give a brief description of what the similarities and differences are.Īt the end of the post, we’ll tell you how to decide between the two in terms of which one you should try for your next campaign. We’ll be comparing and contrasting VtM and WtA on a few different points. Imagine a gritty, gothic, shadowy underbelly to the world, like a nightclub in a 90’s vampire movie, and you’ll have the gist of what the world is like in these games. The World of Darkness is basically the modern-day world as we know it, although quite a bit drearier, as the name implies. WtA, on the other hand, has players step into the paws of werewolves (called Garou), or possibly other changing creatures like werecats and werebears.īoth take place in the World of Darkness. In VtM, players create vampires (called Kindred) and play through the game as these bloodthirsty creatures of the night. They address disputes between the players, control all NPCs, and dictate the plot of the story in which the players play. The Storyteller is the equivalent of a DM in DnD, and, well, tells the story of the game. That means that each game consists of a number of players, and one Storyteller who runs each campaign. As you know already, Vampire: the Masquerade and Werewolf: the Apocalypse are tabletop RPGs. Before we jump into the comparison, we’ll start with a very quick introduction to these two games.












Vampire combat rules world of darkness